Guide book of gimp beginner

Book Description

GNU Image Manipulation Program (GIMP) is a free alternative to Adobe Photoshop with tons of professional-grade features. But with so many powerful tools and menu options, GIMP can be difficult to master. Whether you're struggling to get started or trying to master some of GIMP's more complex features, you'll find the answers you're looking for in The Book of GIMP.

The tutorials in the first half of the book walk you through essential GIMP skills, like resizing and cropping images, touching up spots and scratches, and customizing your work area. Illustrated, step-by-step instructions show you how to:

The book's second half offers a comprehensive reference to GIMP's many features, including color balancing, masks, filters, and plug-ins. You'll find tools described in unparalleled detail, with coverage of nearly every option and parameter.

Grokking the GIMP: Techniques for Working With Digital Images This book is for the serious user of the GNU Image Manipulation Program (GIMP), a premiere digital image editing and painting program. It covers the GIMP in depth, and complex tasks are intuitively presented and explained using an interactive approach.

Blender Basics: A Classroom Tutorial Book (J. Chronister) This book is a definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market. It covers the philosophy behind this ingenious software that so many 3D artists are turning to today.

Blender 3D: Noob to Pro (Wikibooks) This book is a series of tutorials to help new users learn Blender. The tutorials increase in difficulty, and later tutorials are built on the previous ones. Therefore, Blender beginners should follow the tutorials in sequence.

Ray Tracing Gems II: Real-Time Rendering with DXR, Vulkan, OptiX This book is a must-have for anyone interested in real-time rendering. Ray Tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games.

Ray Tracing Gems: High-Quality & Real-Time Rendering with DXR This book is a must-have for anyone serious about rendering in real time. With the announcement of new Ray Tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component.

Learn Computer Graphics From Scratch! (Scratchapixel) This book is designed to include the basic information needed in an introductory course. It also includes example tutorials for the use of graphics editing programs Microsoft Paint, GIMP and Blender, etc.

GPU Gems 3 by Addison-Wesley (Hubert Nguyen) This third volume of the best-selling GPU Gems series provides a snapshot of today's latest Graphics Processing Unit (GPU) programming techniques.

The Cg Tutorial: The Guide to Programmable Real-Time Graphics Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences. This book explains how to implement both basic and advanced techniques for today's programmable GPU architectures.

Parallel Programming with CUDA: Architecture, Analysis, Application This book offers a detailed guide to CUDA with a grounding in parallel fundamentals. With CUDA, you can use a desktop PC for work that would have previously required a large cluster of PCs or access to a High-Performance Computing (HPC) facility.

CUDA Tutorial (Putt Sakdhnagool) This book introduces the essentials of CUDA C programming clearly and concisely, quickly guiding you from running sample programs to building your own code, assumes no specialized background in GPU-based or parallel computing.